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SQUAD ORGANIZATION
Aces High
and War birds are war simulation, and thus it rewards
collective action. Collective action is really the whole point of any squad, and you don't
get that without someone being in charge.
So, we have officers. Each officer is assigned an area of
responsibility by the CO.
Note that this organizational structure applies only
during organized Squad activities, such as Squad Night,
FSOs, S3 events, etc.
When we're in the arena just playing around, no one expects you to take orders.
Organizational Structure of The Haze
- Aces High |
Chapel
Commanding Officer |
Mmmkkk
Executive Officer |
Mmmkkk
Fighter Lead |
BigMo
Propaganda Officer |
Boobird
Bomber Lead |
Chapel,
the CO, is generally in charge of everything, and nothing. While the CO has final
authority over everything the Squad does, he exercises that authority through the
appropriate officers. The CO determines Squad policy matters, and also takes
responsibility for any administrative work such as maintaining this web site. He's also
the "fill-in" guy. When a flight leader isn't there, he takes that job. When
there's no one to fly the P47 or drive the M8, he takes that job. He also empties
ashtrays and sweeps up.
Mmmkkk is our XO, is tasked with advising
the CO as to all Squad matters, and with coordinating with the fighter lead and bomber
lead for our missions. He's also in charge of personnel matters. In the absence of
the CO, the XO will run the Squad during Squad Night, also with the help of the fighter
and bomber leads. Mmmkkk also is our second fighter lead when we divide the Squad into two
fighter groups.
Mmmkkk is our Fighter Lead, and is in charge
of all fighter flights we send up. ???? also acts as our FSO Coordinator when our
missions involve flying fighters (which is usually the case). He also plans, coordinates,
and leads us in practices when we are preparing for a scenario.
Boobird is our Bomber Lead. As you might
expect, he is in charge of all bomber flights we send up. Boobird also takes the job of
FSO Coordinator when we are assigned to fly bombers.
BigMo is our
Paraganda Officer, he is responsible for all the great After Action
Report (AARs) that you will find on our FSO page. He has the
best memory of the group and always has his recorder rolling.
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Organizational Structure of The Haze
-
Warbirds |
Phenix
Commanding Officer |
Trigr=
Executive Officer |
Fighter Lead |
Bomber Lead |
Phenix
the CO, is generally in charge of everything, and nothing. While the CO has final
authority over everything the Squad does, he exercises that authority through the
appropriate officers. The CO determines Squad policy matters, and also takes
responsibility for any administrative work such as maintaining this web site. He's also
the "fill-in" guy. When a flight leader isn't there, he takes that job. When
there's no one to fly the Ju52 or drive the Bedford, he takes that job. He also empties
ashtrays and sweeps up.
Trigr= is our XO, is tasked with advising
the CO as to all Squad matters, and with coordinating with the fighter lead and bomber
lead for our missions. He's also in charge of personnel matters. In the absence of
the CO, the XO will run the Squad during Squad Night, also with the help of the fighter
and bomber leads. Mmmkkk also is our second fighter lead when we divide the Squad into two
fighter groups.
Trigr= is our Fighter Lead, and is in charge
of all fighter flights we send up. Trigr= also acts as our S3 Coordinator when our
missions involve flying fighters (which is usually the case). He also plans, coordinates,
and leads us in practices when we are preparing for a scenario.
Phenix is our Bomber Lead. As you might
expect, he is in charge of all bomber flights we send up. Phenix also takes the job of S3
Coordinator when we are assigned to fly bombers.
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